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1. Concord is too powerful. They should be nerfed. - in Player Features and Ideas Discussion [original thread]
Originally by: Migomi Hysatacks Since when is joining EVE a consent to PvP? Who would recruit a guy called Migomi Hysatacks? (am I doing it right?) The importance of this, however, is nothing compared to the necessity of having an indi...
- by Roland Deschaines - at 2010.09.06 11:32:00
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2. Dread tracking.... is this really how you mean it to work???? - in Player Features and Ideas Discussion [original thread]
Originally by: Typhado3 This should be impossible. If they are both stationary and in optimal you should be hitting 100% of the time. Ships in Eve are never FULLY stationary, even if they're only going 0.000000000001 m/s. -- Monsieu...
- by Roland Deschaines - at 2009.12.06 10:34:00
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3. Recovering Drones - in Player Features and Ideas Discussion [original thread]
Yes, definitely. -- Monsieur Rolly
- by Roland Deschaines - at 2009.11.29 10:42:00
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4. Flesh Salvage - in Player Features and Ideas Discussion [original thread]
\o/ On that note, a Pod Scanner for pod ransoms >:) -- Monsieur Rolly
- by Roland Deschaines - at 2009.11.22 21:15:00
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5. Want it back old safe empire. - in Player Features and Ideas Discussion [original thread]
CCP have repeatedly stated that they don't want Eve to be safe. It's a harsh place where bad things happen. What you think about what's fair, what's deterring the player base, or any other such concerns, are irrelevant, because CCP have decided t...
- by Roland Deschaines - at 2009.11.20 19:57:00
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6. Fleet Fitting View? Lol with me on this one! - in Player Features and Ideas Discussion [original thread]
+1 -- Monsieur Rolly
- by Roland Deschaines - at 2009.11.14 11:04:00
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7. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Add falloff to tracking links too while you're at it! -- Monsieur Rolly
- by Roland Deschaines - at 2009.11.02 14:06:00
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8. Player 'Marshals' - Anti-Pirates and Police - in Player Features and Ideas Discussion [original thread]
Originally by: Ruze Ahkor'Murkon * By definition, theft is the act of taking that which technically belongs to another player. This act is currently not punishable by CONCORD, but under the Marshal Act, it becomes the soul jurisdiction of...
- by Roland Deschaines - at 2009.05.23 10:30:00
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9. Make empire more expensive - in Player Features and Ideas Discussion [original thread]
Originally by: Astria Tiphareth when you start out by calling anyone who doesn't play the game precisely your way, and might actually have an interest in economics & industry, a carebear, plus imply that somehow the goal is to upset people...
- by Roland Deschaines - at 2009.05.23 10:02:00
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10. Sec status and aggression - in Player Features and Ideas Discussion [original thread]
Originally by: Ki Tarra Don't kill civilians and you won't have any problems with your security status. If you kill civilians, then learn to deal with the consequenses. 1. consequenCes 2. What an ingenious way of COMPLETELY ignoring t...
- by Roland Deschaines - at 2009.05.23 09:58:00
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11. Sec status and aggression - in Player Features and Ideas Discussion [original thread]
Bump. This is VERY important. There's no carebear vs ganker / high sec should be more dangerous for gankers vs high sec should be less profitable for carebears argument here. No moral issuse. Just a game mechanic that makes no sense. As soon as yo...
- by Roland Deschaines - at 2009.05.22 21:52:00
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12. Drones,drones and more drones - in Player Features and Ideas Discussion [original thread]
Originally by: Tiger's Spirit CCP should be made implants. 1%,3%,5% damage, control range, optimal and another implants. Fair enough. Originally by: Tiger's Spirit No damage rigs for drones except sentry drones. We need that...
- by Roland Deschaines - at 2009.05.22 21:36:00
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13. Sec status and aggression - in Player Features and Ideas Discussion [original thread]
Hi. There's a big problem with sec status. Currently, according to your sec status, the Navy shoots you in some systems. The lower your sec status, the lower you have to go for the Navy not to shoot you. * Below -2 = not in 1.0 sec systems * ...
- by Roland Deschaines - at 2009.05.22 19:51:00
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